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Sculpting Actions

Sculpting context

Tip

When opening the menu, if the "masking" shortcut is pressed, it will open directly in the Masking submenu, if the "masking + smooth" shortcuts are pressed, it will open directly in the Partial Visibility submenu, otherwise the main submenu "Mesh", is opened.

Full list of Actions

  • Modify Mask: Shows a menu with the following options
    • Clear: Removes the mesh masking from the currently selected mesh.
    • Invert: Inverts the mesh masking from the currently selected mesh.
    • Soften: Softens the mesh masking from the currently selected mesh.
    • Sharpen: Sharpens the mesh masking from the currently selected mesh.
    • Grow: Grows the mesh masking from the currently selected mesh.
    • Shrink: Shrinks the mesh masking from the currently selected mesh.
  • Modify Partial Visibility: Shows a menu with the following options:
    • Hide Masked: Hides any faces that may be masked.
    • Hide Unmasked: When pressed with an active mask, this will hide any faces that were not masked.
    • Invert: Inverts the visibility of the mesh.
    • Reset: Shows the entire model.
  • Face Groups: Shows a menu with the following options
    • Group:
  • Split/Extract Submeshes...:
    • Extract mask with thickness: Extracts a mesh from the selected meshes mask with the specified thickness (useful for clothes, props etc).
    • Split by submesh: Splits the input mesh by edge/face connectivity.
    • Split visible/hidden: Splits the input mesh into different meshes, leaving all visible faces in the current mesh and moving all invisible ones into a newly created mesh.
    • Split masked: Splits the input mesh into different meshes, leaving all masked faces in the current mesh and moving all unmasked ones into a newly created mesh.
  • Vertex Colors:
    • Fill With Color...: Fills the given mesh with the color selected, this action will factor in masking.
    • Import From Image...: Reads vertex colors from the selected (square) image.
    • Export To Image...: Exports vertex colors to image.
  • Modify Topology:
    • Auto retopo...: Creates a quad dominant auto retopology of the current mesh whose edges make their best to follow the extrinsic flow of the input mesh. You can specify a target base face count, after creation the mesh is automatically subdivided and reprojected (if there is enough memory available) onto the old mesh in an attempt keep details.
    • Make symmetrical...: Forcefully makes a mesh symmetrical by splitting around the symmetrical axis chosen, duplicating, flipping and re-merging faces.
    • Close holes: Uses a naive algorithm that caps all of the mesh holes by placing a vertex in their center and creates triangles connected from this vertex to the bondary edges of the original holes.
    • Generate automatic UVs: Creates automatic UV coordinates for the selected mesh.
    • Import UVs from OBJ...: Allows importing UV coordinates from a specified OBJ, the OBJ must have the same amount of vertices as the lowest subdivision level, and they must be in the same vertex order.

Radial Menu - Mesh

Radial Menu - Masking

Radial Menu - Partial Visibility