The forger interface is divided into two main sections, the viewport, and the menu panel.
forger(s) interface is exactly the same one on all devices (since v1.4+).
forger gives access to most functions through the side panel, this panel can be set on the left or right depending on the your preference (adjustable from the Preferences menu)
This panel can be opened or closed by dragging in/out the SideBar or pressing the expand/collapse toggle button from the toolbar.
This menu shows up every time that forger starts up.
It allows you to open previously saved scenes or start with one of the five built-in template scenes (plane, cube, sphere, bust, human).
You can also choose the "New" option to start from a fresh scene, or start a scene with imported geometry by choosing "Import".
The toolbox gives quick access to all available tools for the active context (sculpting/painting).
By dragging it from its handles, you can dock it to any edge of the screen (top/bottom/left/right).
Once it's docked, the toolbox can also be partially hidden by dragging it to the nearest edge of the screen, this helps in cases where it could get in the way.
Tapping on any toolbox button will change the active tool to the selected one.
Tool buttons within the toolbox can be rearranged by tap-holding and dragging them around.
The viewport is where all of the action happens, users can navigate in 3d, sculpt meshes and paint by interacting with it.
The current selections name is displayed at the bottom center of the view.
In the sculpting context, the top left of the view displays some information (polycount) of the currently selected mesh, if any.
- Frame: Centers the camera on the your current selection when pressed.
- Undo: Undo the last action
- Redo: Redo the last action
- Display Mode: Allows you to adjust the viewports display mode.
- Unselected Display Mode: (accessible from Display Mode menu).
Allows you to choose how to shade objects that are not selected.
- Normal: Does not make any difference between the selection and the rest.
- Darker: shows unselected modes slightly darker than the selected one so they are easier to tell apart.
- Transparent: Will make non-selected objects transparent. (Useful for example for placing eyes inside a head).
- Hide: will hide anything that isn’t selected. (Some applications call this “Isolate selection” or “Solo”).
- Viewport Toggle: Press this button to change the viewport mode between 3D and UV. (only active in painting context)
The SideBar gives handy access to some of the current tool settings as well as having shortcuts.
Sculpting Context Settings
The sculpting context settings expose the most commonly adjustable settings or shortcuts that you might need to access during sculpting, they consist of the following:
- Tool Stamp: This represents the active stamp that the active tool will use. You can change it by tapping on it and choosing one from the Stamps popover that will show up.
- Symmetry Toggle/Menu: This button allows enabling/disabling symmetry when toggled. If you press-hold the button, it will open up the Symmetry menu with all symmetry-related options. (For more details see Symmetry).
- Tool Size Slider: Use this to adjust the active tools size.
- Tool Strength Slider: Use this to adjust the active tool's strength.
- Mask "shortcut" Button: Press this button while touching the viewport to adjust the masking of the selection, combining this shortcut with various gestures you can quickly create, invert, clear, soften and sharpen masks using the masking brush or screen-space mask-selection tools. (For more details see iOS Integration section).
- Light "shortcut" Button: Press this button while touching the viewport to adjust the default lights placement and thus see your sculpts under different lighting conditions. (Experienced desktop users might recognize this as the "L" keyboard shortcut in Desktop sculpting applications.)
- Smooth "shortcut" Button: Press this while sculpting to temporarily switch the active tool to the "Smooth Brush". Two-finger tap to keep it pressed until is two-finger tapped again. (Experienced desktop users might recognize this as the "Shift" keyboard key modifier in some Desktop sculpting applications).
- Alternate "shortcut" Button: Press this button while sculpting to run the "alternate" function of the active brush. Alternate generally means opposite (ie: push/pull, in/out, etc...), although it may vary from brush to brush. Please read each Sculpting Tools documentation page for details on how the alternate mode affects their behavior. (Experienced desktop users might recognize this as the Alt/Ctrl keyboard modifier in Desktop sculpting applications.)
- Navigation "shortcut": This shortcut button allows moving the camera in the 3d scene without having to turn to using multitouch gestures, this can be helpful when using stylus or the Apple Pencil.
- Press Navigation + Touch viewport = "Pan" camera.
- Press Navigation + Touch viewport + Release Navigation = "Zoom" camera.
For a quick workflow, use the mask shortcut to do screen-area masking (by starting outside of a mesh) and combine with the "smooth" button to do quick screen-area visibility changes in selected meshes. Using the alternate shortcut in combination with the other two will make them do the opposite (unmask/hide)
Texturing Context Settings
The texturing context settings expose the most common settings or shortcuts that you might need to access during texturing, they consist of the following:
- Tool Color: Use this to adjust the "color" that the tool will use when applying paint, note that its use may vary depending on the active Painting Tool.
- Tool Stamp: This represents the active stamp that the active tool will use. Change it by tapping on it and choosing one from the Stamps popover that will show up.
- Tool Size Slider: Use this to adjust the active tools size.
- Tool Flow Slider: Use this to adjust the active tools flow.
- Light "shortcut" Button: Press this button while touching the viewport to adjust the default lights placement and thus see your sculpts under different lighting conditions. (Experienced desktop users might recognize this as the "L" keyboard shortcut in Desktop sculpting applications).
- Eyedropper "shortcut" Button: Press this button to temporarily change the eyedropper tool to select existing colors from the "paint canvas".
Please note that this applies only to iPad.
The shortcuts panel can be detached from the sidebar and placed anywhere in the viewport, it can also be configured to show buttons in your preferred order with customizable sizes and panel width, extra shortcut buttons can be added that will display when floating, finally its docking area can be set to the top/bottom.
When the panel is docked (on the sidebar), tap-hold the top grabber element to separate it. When the panel is undocked (floating around), you can interact with the top grabber element like so: Double Tap: To quickly dock the panel to the sidebar. Long Tap: To bring up the menu that allows docking or configuring the panel. * Drag: To move around, if dragged over its docking area it will dock itself. Alternatively, the bottom section of the undocked panel also allows dragging.
Shortcuts Panel Configuration
This section allows you to choose the order and the relative size (respective to others) of each button, simply choose their size and tap-hold & drag from the grabber handle to reorder the buttons.
- Docked Placement: Allows choosing whether the buttons are docked at the top or bottom of the sidebar. (Bottom by default)
- Undocked Width: Allows choosing different widths for the sidebar (this width only used when the panel is undocked).
Extra Shortcuts - Sculpting
This section allows setting up to 5 extra shortcut buttons that will be shown when the panel is undocked, to set any extra shortcut, choose one from the list, to remove it, choose "Off".
All shortcuts from the Context Menu are available to be added to the panel, including their parent menus.
The context menu is a radial menu that allows doing different actions based on the context (initially planned as a quick sculpting helper menu), it can be opened by doing a 4 finger tap or tapping on the "radial menu" icon found in the toolbox (iPad only).
When opening the menu, if the "masking" shortcut is pressed, it will open directly in the Masking submenu, if the "masking + smooth" shortcuts are pressed, it will open directly in the Partial Visibility submenu, otherwise the main submenu "Mesh", is opened.
Sculpting - Mesh
Sculpting - Masking
Sculpting - Partial Visibility