Tools
This menu shows tweakable parameters for the active tool. You can change the active tool from your SideBar shortcut buttons or the tool picker, also found in the SideBar.
Every tool in Forger has a different set of parameters, and each parameter within a tool will change the way this tool behaves when applied to the target mesh (or canvas).
Modeling Tools:
Some tools allow setting specific values by using a numeric pad, after an action starts, if the result of this action can be set explicitly a numeric input widget will appear; to set a specific value, tap on this numeric pad and enter the value you want.
Select
Allows you to select the object or the elements (face, edges, points) that you want to modify. There are two modes: pixel (with it, you can select a face/edge/point one by one) and brush (it selects faces/edges/points working like a brush). And you can choose the type of selection that better adjusts to your workflow.
Transform
This tool allows applying various types of transformations to the selected mesh.
It can be used to Translate, Rotate and Scale a mesh or parts of a mesh. The tool "mode" can be changed by pressing the different universal/translate/rotate/scale buttons on the sidebar.
You can offset the pivot by pressing the "pivot" shortcut.
The pivot can also be snapped to the geometry by using the "pivot" shortcut.
Different handle representations will be drawn depending on the transformation mode that the tool is in:
Universal
- Contains all three manipulators.
Translation
- (central) Translates along the axis described by the action line.
- (extreme) Translates along the plane described by the action line.
Rotate
- (central) Rotates along the axis described by the action line.
- (extreme) Rotates based on the viewing angle around the pivot described by the action line.
Scale
- (central) Scales along the axis described by the action line.
- (extreme) Scales uniformly around the pivot described by the action line.
Caliper
Allows you to measure the distance between two points, you can also set an amount of segments to divide the line in, this helps measuring distances and proportions.
Extrude
This tool extrudes selected faces, edges or points.
To extrude:
- Select the element and it will be highlighted.
- Drag the gizmo by the upper part and you it will extrude the element
- Once an extrusion operation has started, drag the middle handle of the gizmo to adjust the previously created extrusion.
Bevel
This tool turns harsh edges and corners into flattened, rounded, soft elements.
Inset
This tool operates in a similar way to Extrude.
However, in contrast to Extrude, the selected faces are extruded inwards or, optionally, outwards.
Bridge
This tool works in all three modes (faces, edges and points).
Bridge enables you to create connections between unconnected elements.
Selections are not required but, if you have a component selected, you will have to select another selected component to create the conection.
Line Cut
This tool allows creating cuts in meshes.
You can start a cut from inside the mesh or from outside.
To start a cut...
- Inside the mesh, touch inside it, the point will be snapped to the closest vertex, edge, or face (in that order) of the touched point.
- Outside the selected mesh, press the "Add Cut Point" shortcut, and tap anywhere on the canvas.
Once a cut has started, every time you touch the screen, a new cut point will be added to the line.
To finish the cutting action, double tap the green (last) or the red (initial) point.
Loop Cut
This tool tool is primarily used to more finely subdivide edge loops interactively.
An automatic loop recognition (Mode = Loop) or a manually created loop selection (Mode = Path) can be used.
Tap and drag on an edge to create the loop.
Slide
This tool allows you to slide edges (or points) along the surface of the mesh.
Touch on an edge or point and drag it along the surface to slide along the adjacent faces/edges.
Weld
This tool can weld points with other points or edges with other edges.