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Editable Mesh

This mesh can be edited with polygonal modeling tools, which can modify its topology.

Tip

Sculpting tools can also be used on it without conversion, it is recommended however that any mesh over 200K faces is converted to Sculptable if the sculpting tools are to be used.

Toolbar

  • Split/Extract Submeshes...:
    • Split by Submesh: Splits the input mesh by edge/face connectivity.
    • Split Selected Faces: Splits the input mesh by edge/face connectivity.
  • Normals... :
    • Create Shading Breaks By Angle: Creates shading breaks based on the chosen angle value.
  • Misc. Actions:
    • Bake Transform: Applies the node transform to the mesh.

Symmetry

This section controls the way that Forger deals with symmetry on the selected model.

In order to model a mesh symmetrically, choose an axis and any edits that are done on one side of the mesh will be replicated on the other side of the mesh along that axis. This assumes that the originating mesh is somewhat symmetrical.

  • Enabled: Whether the symmetry is enabled or not for the mesh.

  • Axis: Axis to use for symmetry, choice between (X, Y, Z).

  • Mirror: Flops the current mesh across a given user-specified axis.

  • Make Symmetrical...: This feature allows users to forcefully make a mesh symmetrical, it will internally slice, duplicate, mirror and merge the two halves.