Modeling context
The mesh actions menu allows you to apply different operations on the selected mesh.
Note
This menu will not open if there is no editable mesh selected, to select a mesh, go to the "Objects" menu and tap on its name. Remember that editable meshes are the ones with the triangle with points icon.
Modeling Actions
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Delete: Removes the selected object/face/edge/point.
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Duplicate: Duplicates the selected object/face/edge/point.
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Detach: Detaches the selected face/edge/point.
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Close Hole: If there is a hole in the mesh, selecting the adjacent faces/edges/points will close it.
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Dissolve: This action will delete the selected edges and the unnecesary points.
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Collapse: This action will weld the points of the seleciton together.
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Remove Non-manifold: This action removes geometry that doesn't exist in reality.
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Optimize: This action can be used to find and remove double or overlapping elements.
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Duplicate: This action duplicates the faces selected.
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Align Normals: When creating surfaces you may sometimes create surfaces whose Normals point in the wrong direction. Using Align Normals, you can quickly correct the direction.
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Reverse Normals: This action is similar to Align Normals. Here, however, the Normals are reversed. If no polygons are selected, all the Normals of a selected object are reversed. With an active selection only the Normals of the selected surfaces are considered.
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Remove Ngons: This action automatically converts existing N-Gons to normal triangles and quads. Point, edge or polygon selections can also be used if N-Gons should only be converted in specific regions.
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Retriangulate Ngons: Internally, N-Gons consist of triangles and quads. The arrangement of these polygons is defined when the N-Gons are created and will not change, even if the position of the edge points change. This action can be used to update the arrangement of the polygons in existing N-Gons.
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Triangulate: Triangulate converts all of an object's polygons to triangles. It analyses polygon selections (only these will be subdivided). In all other modes, the entire object will be triangulated.
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Detriangulate: If a given object is only made up of triangles, this action will convert these triangles back to quads or n-gons.
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Subdivide: With this action you can subdivide faces. If no polygons are selected when subdividing a particular polygon object, then all polygons are partitioned. Otherwise, only the selected polygons are subdivided.
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Spin Edges: This action spins the selected edges (several can be turned simultaneously) of two adjacent faces and connects them to the neighboring two points.
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Create Shading Break: Phong shading is broken for the selected edges.
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Smooth Shading Break: Phong shading is restored for the selected edges.
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Connect: Using this action you can create a single object from multiple objects.
Selection Actions
Open the context menu while pressing the "add/remove to/from selection shortcut" to open the selection menu.
- All: It selects all the elements in the mesh.
- Clear: Clears the selection.
- Invert: Inverts the selection.
- Grow: This action grows the selection on the mesh.
- Shrink: Shrinks the selection.
- Connected: Selects all the elements that are connected.
- Convert: With this action you can convert one type of selection to another, such as a polygon selection to a point selection.
- Symmetrize: This action can be used to mirror point, edge or polygon selections of polygonal objects based on the mesh symmetry settings.
- Outline: In polygon mode, this tool selects the edges that outline the selected polygons.