Layers

Sculpt Layers

Sculpt layers allow working in a non-destructive manner by saving everything done in them as offsets from the main mesh.

Layers are locked to a certain mesh sublevel when created, this means that layers are only editable whilst their matching mesh sublevel is active and deleting a sublevel will delete its associated layers.

Layer Operations:

  • Select Layer: Tap on a layer to make it the active one.
  • Toggle Visibility: (Eye icon). Makes them affect or not affect the mesh they are attached to.
  • Lock/Unlock: (Padlock icon). Locking a layer will stop any actions from affecting the mesh and thus the layer if is the active one. Layers can be locked or unlocked by pressing on the lock icon that appears on each layer.
  • Intensity: Can be used to great benefit to adjust how much of this layer will affect the mesh after it has been sculpted. The slider appears only in the active layer.
  • Rename Layer: Tap-hold and choose "Rename" to change its name.
  • Delete Layer: You can tap-hold and choose "Delete" from the options that appear to delete a layer.

Sculpt Layers Toolbar

  • Add: Creates a new sculpt layer and locks it to the currently active subdivision level.
  • Flatten: Clears all layers and applies them to the model in their current states (visibility, intensity).

Paint Layers

forger allows painting multiple texture channels (baseColor, metalness, roughness) in a layered manner.

Paint layers allow you to texture in a non-destructive way by separating different texture elements in layers.

Layers can then be enabled/disabled, rearranged and partially mixed with different operations to define a final look for a texture channel.

Partial stack display

  • Selection: Displays only the current selection (layer or mask, if it's the layer, it will not have the mask applied).
  • Layer: Displays only the current layer with masks applied (if any).
  • Layer & Below: Displays the current and all below layers.
  • All: Displays the full layer stack as it is, regardless of selection.

Channel chooser

If multiple texture channels are active for the currently selected paintable mesh, this top chooser will allow you to switch between them to see the different texture channel layer stacks.

Layer Operations

  • Select Layer: Tap on a layer to make it the active one.
  • Select Mask: Tap on a layer mask icon (if masked), to make the mask the active target.
  • Visibility Toggle: Allows you to toggle the visibility of the layer.
  • Layer Blend Mode: Adjust the blending mode of the layer by tapping on the name of the blending mode and choosing one from the list that appears. All blending is done in linear space in forger.
  • Change Layer Parameters: Non-paint layer types often have per layer settings that can be edited, this button will show them.
  • Intensity Slider: Defines how much of the layer should be mixed with the bottom layers. The slider appears only in the active layer.
  • Adjust Layer Parameters: Some special layers may have a small circled arrow that allows you to access their parameters for further tweaking.
  • Rearrange Layer:
  • Rename Layer: You can tap and hold, and choose "Rename" from the options that appear to rename a layer.
  • Delete Layer: You can tap and hold, and choose "Delete" from the options that appear to delete a layer.

Paint Layers Toolbar

  • Add: Creates a new layer where you can Paint on.
  • Add Mask: Allows creating paint layer masks.
    • Reveal All: Creates a mask on the selected layer and fills it with white.
    • Hide All: Creates a mask on the selected layer and fills it with black.
    • Mask Stack: Creates a mask stack on the selected layer. Mask stacks allow you to use the combination of multiple layers as a mask.
  • Add Adjustment: Allows creating various adjustment layer types. Adjustment layers allow applying various effects to the contents of the layer stack without having to modify the contents of the layers themselves.
  • Add Group: Allows grouping/nesting layers.
  • Add Channel: Shows a list of texturable channels left untextured in the current shader of the selected paintable mesh and creates a new paintable texture for the chosen texture channel.
  • Set Color Tag: Allows setting color tags on layers. Color tags allow you to quickly differentiate layers without having to read their names, the colors set are purely a visual choice and have no actual effect on the layers themselves.
  • Export: Displays a list of options for Texture exporting.